stellaris ancient suspension field worth it. Megastructures in Stellaris have often been vanity projects. stellaris ancient suspension field worth it

 
 Megastructures in Stellaris have often been vanity projectsstellaris ancient suspension field worth it <cite> Stellaris: Ancient Relics Story Pack is a new story pack for Paradox Development Studio’s iconic sci-fi grand strategy game, Stellaris</cite>

It costs 3 Million Energy and Minerals, 2 Million Alloys and 1 Million Dark Matter and Dark Energy. First, machine empires don't generate any trade value at all. • 1 yr. The only somewhat decent archeo-weapon in my opinion would be the T-slot weapon with half the perdition beam range but double damage, the P-slot "tier 4 point defense" which is overall just better than the Guardian PD, the S-slot missile swarm because it ignores shields and armor, despite having half damage of marauder missiles just ignoring shield+armor vs Marauder Missiles plain shield. That’s why it’s so useful. My headcannon for stellaris is that the graviton disc generator tech the ships have in the floors (or whatever) are designed for objects with lower mass, not entire buildings. Stellaris Wiki Active Wikis. It was announced on 2019-05-14 [1] and was released on 2019-06-04 [2]. 3 patch. Legacy Wikis. The DLC itself is worth the cost imo because it offers a completely new way to play the game, not just flavors or skins. 15. BETA: Shield Hardening. 72 items. The ancient suspension field tech grants your base shield components an extra 5% shield hardening and/or extra shield regeneration; The ancient pulse armor tech grants your base armor components extra shield hit points; The ancient ruination glare tech decreases the cooldown of the perdition beam Otherwise, not really worth it. The Psionic. You are correct that hull regen is per month. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. That means tall empires either go wide or don't get to excavate sites. Bulwark Retaliator trait provides +15% fire rate bonus and does not replace the trait that all admirals start with. Psionic Shields are better than Dark Matter Deflectors, by about 28% or so in terms of capacity (9:7). However, slavers and conquerors may have a difficult time making use of taken worlds and pops. Some Garden. Stellaris Pyxis update reworks leaders for a smoother experience. The game as it is has a lot of room for dlc and improvements they are adding. Component. They run on energy. I always forget that a Stellaris great crossing is done by frying the meat self in the scanning process. 2022. 200, times 3 is 3. The setting uses natural hyperlanes and artificial gateways like in Stellaris, but if you want to dismantle a gateway you have to do it carefully and precisely. Small. Bulwarks provide +5 stability if you connect them to your relay network and Bulwark vassal leaders are pretty good. Disruptors are just annoying. 2%. I'd say it was worth it because it extends the scientists' exploration beyond the same old anomalies that dry up eventually, anyway, giving you artifacts that can be cashed in for little, temporary perks. ) EldritchX78 Aristocratic Elite • 6 mo. Mid game. ago. "Shields aren't too good" really depends on the situation. Store: Story pack. That means we need to find [75 pop - 15 strat resource - 30 clerk - 3 admin - 2 enforcer - 1 merchant] = 24 more jobs for our pops. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per. Paradox Forum. 33 zro, but a large ancient suspension field costs 12 minor artifacts. A place to share content, ask questions and/or talk about the 4X grand strategy…Discovery Mechanics. mcsproot Jun 8, 2017 @ 1:32pm. PeerawatZ/ShiRoz Stellaris Mod Collections. " We do have time for this, now get your ass back in that hole and don't come back until you've finished digging up this ancient tomb. The Rubricator Relic reward. Empires with the Reanimators, Permanent Employment or Cordyceptic Drones civic or the Mechromancy ascension perk that kill an organic guardian gain the option to issue a special project that costs 10000 society research to resurrect the guardian as a controllable fleet. My version of the Warhammer 40K-based, the Imperium of Man ship mod, We Are The Imperial Navy. It gives 80 robot pops to you. Reanimated guardians cannot be merged into other fleets or be. ago. Cost more. Which is great story telling, but the story does not impact the rest of the galaxy at all. Lose colony. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. 927 8. This page was last edited on 23 March 2022, at 17:34. Excavate their derelict cities and ships to unearth the truth. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The 2k fleets can be easily bypassed by all non. But only occurs during combat if you have shield capacitors installed. I don't know the values, but stellaris wiki for sure will be of help to you. 4). Not only that. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. new background story 10. Percentage based damage is super strong against crisis fleets. “On the Shoulder’s of Giants” origin is nice if you actually want to use your archeotech. So if you got shield hardener, then 25% is dealt to shield. I don't think you should ignore them, minerals and energy are simply a higher priority. Medium. Archaeological Site. Stellaris Wiki Active Wikis. 8 for the new Leader system, it now adds 2 to your leader cap and +25%xp gain. paradoxwikis. The shields make sure my ships dont get chipped down with multiple fights and the extra hull really is worth it if you meet a equivalent-strength fleet. or. I love ancient Relics, and I could have skipped Distant Stars cus L-Gates are annoying to me and I actually turn them off most times, but some people love that wrench in the system mad dash mid game. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. Advanced shields require Strategic Resource to make. A discussion about premade empires is also left out from this guide. The bigger issue there is the combination of the. 5x to Rare Techs is important to draw them early. Paradise Found Terraform a planet. 33 zro, but a large ancient suspension field costs 12 minor artifacts. Enhance your Stellaris experience with thirteen Expansions, Story and Species Packs on top of the Stellaris base game. Dandy Oct 22, 2016 @ 1:55pm. Ancient Suspension Field: 12 8: 45: 125: 1. If it damages hull or armour, which it only does in comparatively modest amounts, it repairs the craft firing the weapon. SeekingEtermity. And with biological acension you can alter you "slave"-race in the way you want. Now they REPLACE the robot factory. They may be positive, negative or mixed, identified by the color of the modifier's border. First, note that you can give robot pops a trait which gives +15% assembly speed, which helps a little bit. So I took Archeao Engineers as a perk. SolarPhoenix Recruit. 2022. Leviathans is cool. Yes, robots are useful, especially because there's very few other ways to bolster your population without war. The adoption and finisher effects both count as traditions in their own right, so starting a. Having two titans in this fleet or in one engagement makes you likely to dominate. Shield Capacitor: 10 1: 20 +10%. The Bulwark disintegrator field will also mean any unbidden fleet will be dropped down to 1 hull point over the course of 200 days (assuming they have unyielding). I love ancient Relics, and I could have skipped Distant Stars cus L-Gates are annoying to me and I actually turn them off most times, but some people love that wrench in the system mad dash mid game. vkobe May 30, 2022 @ 7:33am. What Robots Need To Survive. I'm so accustomed to thinking of it as a thing of making a copy that's downloaded into a robosuit, which leaves the meat self being like "oh bummer, I'm still over here so I don't get to enjoy being a synth like that copy of me over there does. Ancient Relics is the 4th story pack for Stellaris. . “On the Shoulder’s of Giants” origin is nice if you actually want to use your archeotech. So when late game has you research the tech for it, it’s actually just discovering a method of having the same tech be used for much heavier and massive objects like a. If you get crystal armor, they do stack. It gives 3 refinery jobs from 1 building slot and improves all. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown. In Stellaris, players take control of an interstellar civilization on the galactic stage and are tasked with exploring, colonizing, and managing their region of the galaxy, encountering other civilizations that. ) Ancient Relics 6. a somewhat different economy: minor artifacts are now a major resource for building ancient empire origin ships, starbases etc. Ignored by far more weapon types. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. Colonize a 20+ tile "badly habitable" planet, hit up your relic, pay the influence and you have a instant Gaia planet + some new slaves + enough pops to build the first building. Supporting the game so that more free updates come out isn't a bad thing. Weapons correctly deal 33% more damage. I think it would be better as a tech boost or maybe access to several special techs like the shields and such that you may not be able to use right away but help out in the late-mid game. 416K subscribers in the Stellaris community. Secrets of the Zroni is probably the easiest Precursor Secrets to completely ignore will little-to-no ill-effects. Stellaris is going in a dangerous direction, even though this DLC adds some pretty cool things to its current state. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying. 23% chance of creating a site, if the celestial body can support one. This holds true in stellaris, where armor has no inherit advantage over shields other than the lack of power cost, so shields are pretty much just better until you run out of power for them. For first time I was playing stellaris with huge amount of refinery resources, all thanks to this building. Web Slinger is a slight improvement over Guardian Point Defense, but not at all worth even a small amount of minor relics for how minor the improvement is. Negated and weakened outright by Pulsars and basically every enemy system with a starbase as AI loves to build the anti shield module. Distant Stars [stellaris. Check out Precursor Story Pack mod for 'Mod Making Phase 5' stories. Uncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their rise and eventual downfall. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. May 19, 2023; Add. I think it's worth playing. Obviously, like Titans, Juggernauts are limited in their customizability -they have a constant weapon slot combination of 2X, 6H, and 5M. However, the stats say otherwise, with only 2. When you stack them on a fort, you can drain more of your enemy’s manpower. This theme holds true in Stellaris ' latest DLC, Ancient Relics. 416K subscribers in the Stellaris community. Upvote 0. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Also four new megastructures and. In addition I think it would be good to have a checkbox in the ship designer for strategic resource use. Authors description: Amazing Space Battles. HappySack May 30, 2022 @ 7:34am. When I started, I was new to 4X games and was completely lost. I’d say that 1. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Also adds passive repairs and minor amounts of armour hardening. As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. Now the cur(s)e is giving me -20% happiness, -10 year lifespan, -10% pop growth speed all across my empire, absolutely crippling my empire to dusts. 2 Answers. The Zenith of Fallen Empires 4. • 8 mo. ; About Stellaris Wiki; Mobile view The power spike potential of Archaeotech weapons is to get tier 4-5 level weapons in tier 3 techs, but to draw them you really need two specific ascension perks- Archaeo-Engineering, but also Technological Ascendancy. I'd say wait for the sale on that one. Genetically modify a species to possess traits worth 7 points. Report. Stellaris: Ancient Relics Story Pack is a new story pack for Paradox Development Studio’s iconic sci-fi grand strategy game, Stellaris. . In Stellaris, if you lose the fight for the system, thats generally all that matter. The tradition cost formula is the following: "Tech/tradition cost" refers to the game setting. Each of the next sections, except for the few last ones, are an overview. Players can explore these ruins to learn the stories of their precursors and discover thematic bonuses, a system which has been greatly expanded in the Stellaris 3. Preferably from far away :p. Originally posted by SkiRich: All aux slots can stack. Archaeological Site. Start with two Ancient Clone Vat buildings, of which you can build up to 5 total. Artifact cost of Archaeotech Weapon is ridiculous! While Archaeotech Weapon are nice, the worst being similar to low to mid tier weapons and the best to high tier, the cost makes impossible to use them in large scale. THE NEW DLC AND UPDATE IS HERE!Get it now using my link to support the channel :D. 5. Description. Problem with both the ion cannon and defense platforms is that they are immobile, never retreat, and are effectively a one time use thing. It also gives you a significant bonus to ship build speed. The story packs are good. A) espionage will be overpowered and a huge pain for the receiving end. Watch. 6. AdmiralNeeda • The Flesh is Weak • 2 yr. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Also, Ancient Driller Drones as research option with +25% progress; Habitable planet Target from Orbit: small minor artifacts reward (10, 30, or 50) small. That isn't worth the cost on a frigate, but keeping a Titan or jug alive is a big deal, plus you get pulse armor for free on every starbase in your empire. - Fallen Empires idea. The inherent robot assembly speed (up to +13/month) plus robot output (+10% from Synthetics tech, +10% from Synthetic Evolution perk) automatically makes synthetic ascension better than psio or bio. if you have +25% research points from science jobs and +25% research speed, that means your scientists are producing 4 * 1. 600 shield value for the battleship. This isn't limited to the APA either - the Ancient Suspension Field is similarly affected. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. -3. This page was last edited on 5 June 2019, at 17:32. Yeah, its nuts. 4). Leviathans is 100% worth the 10 dollars though. I have some issues with that answer. They need to be inside your borders to be excavated, so you need to build a starbase there and grow your empire. Jump to latest Follow Reply. ago. 7 patch with the addition of. ability to gain access to a new megastructure: Ancient Megaforge 12. If you go Synthetic Ascension, though, the Contingency already has pretty high odds. Most archaeological sites are revealed by surveying, with a 1. Additionally, if your lead society scientist has an expertise in a field you're more likely to draw new technologies from that field. So no trade routes or piracy suppression to worry about. 2. However back in ye olden days of Stellaris, in the before times, when admin cap didn't exist, Science Nexus was actually HUGE because it allowed you to increase your science output without increasing your science penalty. A destroyer: 40%. Ancient Suspension Field: 12 8: 45: 125: 1. Same with repeatable techs, empire effects and such. Even tomb worlds get colonized. Besides, building a custom empire and roleplay is a large part of the fun in Stellaris, so I'd advise against playing with those. If you are unlucky you get 8 sience every month by using a sience station or if really unlucky nothing. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. An ancient travel network covers the planet, making it very easy to get around the world. 7 (Ancient Suspension Field) and now especially with 3. Apr 16, 2018 2. In fairness though, most of us who've played the game a lot were already interested in furry stuff, so, there's that. 4 items. It is also worth noting that Stellaris enjoy an extremely good modding community. Each planet has a small chance of containing a modifier that will affect the colony should the world be colonized. Menu. Distant Stars is a new discovery-themed story pack, where players will uncover new anomalies and storylines, and encounter strange new beings in the uncharted depths of space. Not to mention the Colossus. com] adds tons of events for exploration and the L-Gates, which could lead to a new midgame crisis. Skip to content. Essentially, they can survive in any environment. In this economy-focused expansion, players can become the CEO of a powerful corporate empire to expand operations across the stars. I believe it is fairly common. Vastly, hugely, and mind-bogglingly so, to paraphrase Douglas Adams. Mar 18, 2023. However they also cost Zro, which even as a Psionic empire, you might not have deposits of (there will always be Zro deposits near where the Enclave is, but depending on who owns the place, there might not be any on the market). 2 deadline, and a handful. Description. Whilst the official DLCs offer a coherent variety of quality. Mar 22, 2014 2. 14. Disruption Field Generator is specifically for comboing with Neutron Launchers and Tachyon Lance. There's a reason conventional bypass weapons do an order of magnitude less damage than the others. Robot populations automatically receive the 'Mechanical' Trait, which means they add +200 percent habitability to any planet. From a gaming UX standpoint though you're right that they should probably have it as field manipulation. The first time I saw one, "Walled Garden" it was a 25 gaia world with the Lush Planet modifier. . . The ending gives a nice reward, depending on the site, your choices in the events and luck. The good news is it does seem the ships themselves are getting the bonus - both when looking at individual ships in a fleet ('Fleet Details' screenshot), or hovering over an individual ship in the system view ('system view' screenshot). I'd say wait for the sale on that one. Shield Capacitor: 10 1: 20 +10%. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Most archaeological sites are revealed by surveying, with a 1. two new policies for ancient empires (one available from start and one later on) 11. They still aren't good - DPs scale with tech but so do normal combat modules, and DPs are never actually durable - but it's a huge difference to have +30% damage and durability on your DPs because you. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. Compatible with Stellaris V2. It also sets crisis not. Assuming it's just a regular system with no nebula, black hole, settled planets, etc. The Fallen Empires thought they mastered the Enigmatic Power, their dark matter and energy weapons. Uncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their rise and eventual downfall. Thing is, refineries are a kinda crappy building, since they produce so few jobs for the slot. Cost more. Description. Stellaris v3. . SAID ANCIENT. . Not 100% sure but I think speed is a multiplier on everything *after all other modifiers*. May 16, 2019. There only 3 components at that tier though (shields, thrusters and power source), which are very nice to have, definitely, but it's not the end of the world if you don't. Shared Destiny alone allows you to spam Scholarium micro-vassals, who are worth more than 12% research rate bonus each via the unique holding, compared to the 10% of technological ascendancy. For any additional machine worlds you terraform, the unique bonus (same like Hive Worlds) is that the resource districts are no longer capped by planetary features. It was announced on 2019-05-14 [1] and was released on 2019-06-04 [2]. 845 8. It adds +15% shield hardening, meaning you can put a couple on a battleship, or four or so on a titan or juggernaut, for a large amount of hardening. R Dec 12,. Find a planet that is over 20 in size, less available districts the better. Empyrean_MX_Prime. Anything that has 100% penetration on BOTH needs to be shot. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. But honestly idk if it's worth 20 bucks. So you could experiment within that month to see if you are doing enough damage to it to see if its worth it. Plantoids. Ah, just checked, I never knew about that, yes it's working. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. 483. I ended up getting a refund then, later that year, I watched a series on Youtube about the game and figured I'd give it another try, 1000+ hours later. A lot of them are certainly worth getting, however, in terms of what they add to the game. Planet modifiers. 94 at time of writing) and you'll also get: Stellaris: Utopia; Stellaris: Plantoids Species Pack; Stellaris: Leviathans Story Pack; Finally, pay the full £10. It also gives you a significant bonus to ship build speed. True. I always do them with 0% fail risk. There are only two risks: AI uprising and the Contingency crisis. 80 Badges. Not to mention the Colossus. #5. I suppose the more corvettes/frigates you have containing auto cannons the better outcome you will have in the cq battle. This tiny cube fits snugly. Also has built-in compatibility with Planetary Diversity. Some genres and platforms don't mix well. However, no APs, it is still a good dlc ReplyFallen Empire Periphery Ruins: Fallen empires are a little weird right now, because they were supposed to have once been these enormous space empires that have decline into a handful of planets, and stayed there. The small component gives you +125 shield hit points, or +200 shield hit points with the. Hello all, The latest minor patch for Stellaris is ready and released, fixing a number of issues and further balancing the new mechanics. Description. Once it’s done (takes 20 years) you get this. This theme holds true in Stellaris' latest DLC, Ancient Relics. A year ago, there was a contest to make archaeology event mod in my community. I see that the archaeotech strike craft, pulse armor, nano cloud missiles, saturator artillery, ancient ruination glare, and suspension field works good during mid to late game (pre dark matter stuff) with the ascension perk. Steam Workshop: Stellaris. The Star Hold launches fighters, but they quickly get killed because they have barely any armor; The attacker destroys the platforms one by one. Last week I also promised I would. 8 (Genius Armorer councilor leader trait), you can get a lot of shield hardening that makes those shields actually pretty important if you're, e. Find out the best civics, ethics, origins, traits, and strategies for maximizing your sacrifices and bonuses. Flybaby2601. Bulwark Retaliator trait provides +15% fire rate bonus and does not replace the trait that all admirals start with. In Stellaris, one can benefit from this for quicker achievement of the following: unlocking pre-requisites for various Ascension Perks. Shared Destiny alone allows you to spam Scholarium micro-vassals, who are worth more than 12% research rate bonus each via the unique holding, compared to the 10% of technological ascendancy. So i get easy a more then 20 Pop-Growth on a Planet. Knight. 0 unless otherwise noted. numinos710. 25 * 1. " Not compatible with achievements. The Rubricator Relic reward. My take (I am prepared to be corrected) is that the the ancient suspension field is very worth it, if you can afford the components, and probably worth taking the. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. • 8 mo. Yes. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. With Federations coming out in 11 days, I wanted to think more on this, as Juggernaut will be the fancy new ship. 5. I'm in the middle of a game on the new patch, trying out all the archaeo goodies, and as much as I want to try fully outfitting my fleets with the new toys, the cap is holding me back. Destroyers are the next step up from a Corvette. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. The AI tends to mix and match so you don't really benefit. After some time, the Star Hold is finally destroyed. Field Marshal. Active Wikis. You can read an updated review for 2022 here. Armor = huge pool, reduce damage. Most archaeological sites are revealed by surveying, with a 1. 85 -1 = 1. Ancient Empire Mod and some compatibility patches, please make sure you know the function and requirement of each mod(s) before using them. ago. Ancient Empire Mod is a late-game/end-game event mod that introduces the story of an ancient civilization that was once mighty but eventually fall for unknown. Stellaris is known for using its players as a test bed. You can see the effect directly if you put two afterburners in and watch the numbers. What you are describing is going to work fine. 25 = 6. com] add the new civics for the Megacorps, gives you the slave market, the Caravaneers and some new ascension. Eventually it will turn into an easy target. Stellaris Wiki Active Wikis. Through extensive community feedback and iteration on the content, Distant Stars now receives a major free upgrade for intrepid explorers of the galaxy. #1. #3. Ramparts are the only source that you have actual control over. Stellaris. This will take you into another screen that shows the difficulty and also explains how dig sites work. Image 7: 2nd option fires a unique event. 3 came out in late spring 2016. Anything that can increase your specialist/scientist employment by 10% or more is functionally on par or superior. Stellaris Clone Armies + Psionic Ascension + Archaeo-Engineers + Become the Crisis = The ultimate fleet in the galaxy. These are also stack. But a +6 science deposit in the first decade can double your research output, I'd grab that. It's worth the money if you figure in the free update they did recently. 3 patch for mid to late October, which will include some of the issues brought up during the Open Beta that require new text, more fixes that did not meet the 3. Really helps winning. While it’s not quite yet the size of the studio’s other grand strategy games like Europa. Stellaris: Apocalypse is a full expansion which redefines stellar warfare for all players with a host of new offensive and defensive options. That’s a great shout. Stellaris: Ancient Relics story pack feature breakdown by Stellaris' game director Daniel "Grekulf" Moregård. It's fairly accessible for what it is. Each time your scientist works on an excavation, you have a chance to make progress. Complete the ancient robot world site. We're also planning a follow-up 3. Archaeological Site. And a corvette: 50%. So in average the same amount of shield or armor will least half as much time as the hull. It’s your overlords job to protect you so you don’t really lose out, protecting 1 vassal isn’t a huge problem for a overlord. In addition I think it would be good to have a checkbox in the ship designer for strategic resource use. Tiyanki. shadowtheimpure. Let's div. And there's a new shield-alternative, the Ancient Suspension Field. 7 patch with the addition of. Not wanting to invoke their wrath with my 2k fleet, I had to accept their 'cure' inoculation demand on my biological pops. Simply, shields grant total damage mitigation in a small pool. Best strategy game. Gone. The DLC gives them actual substance. The Edge of Eternity archaeology site is super strong, letting you get terraforming and a better habitability on ocean worlds or letting you bust out the Void Dweller style of cramming a habitat on every planet (which are stronger since Birch preference boosts habitat habitability by 10%). IMO they are never something to be blanket built only purpose built. The game’s also received ten significant feature-packed.